HELL-DOKU development update


I have been making slow progress on HELL-DOKU for the last couple of months since I have decided to make it into a full game release. Game development is tough, and this will be my first game, so I have no timeline of how long it will take. 

Since my last update, I have been working on changing the gameplay loop a little bit. The initial release had a number inventory which was required to make sure numbers could be placed. I realized that this was not really the best option for a level based system. For this same reason, I have also been making changes to how the enemies spawn. I have been making many different levels for HELL-DOKU, providing different challenges, and I hope it is entertaining.

My goals for the next few months are to finish the level design for all of the levels, then work on making the UI more ergonomic, and make sense for the game that I am making.  I hope some people out there enjoy my game. I am still enjoying the process, even though my real job has been keeping me busy too. 

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